2013/12/23

Posted by zigel (from 'nvx') On December 23, 2013
A lot of things we do - we still do "manually", even on the computer. It looks like it's soon to change. And in 3d as well - we probably won't work directly with 3d mesh and textures. Probably, an operational artificial intelligence can be especially good in what we these days call game engine. Let alone quantum computers that can , for example, "see" an entire huge database all at once.



However, I believe, a lot of people will still want to know how it all works under the hood. So we've decided to share these screenplays. These aren't tutorials. They just show how an interactive virtual environment - and an artwork - emerges out of nothing. Presently, the game development industry works like a factory: one people do the 3d mesh, other - textures, and level designers then put it all together.



At tonux.gix we do everything in a very chaotic manner:) Especially in cases like this one. Sometimes everything is moving slow, and other times we redo whole pieces over and over again. When it all will reach certain condition, that will satisfy us - we will share the source files, so that anyone can add their stuff, edit and develop the whole thing. It provides a great deal of artistic satisfaction. And it is a pleasure to work with all this material as well. We learned a lot during the years of working on the Nux project.



Btw, we used our own self-remixes as soundtracks for this video. You can download it for free:
http://jamen.do/l/p500193385


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